Spatial Projects
A spatial stacking game for visionOS. Out now.
As seen on
Gesture Toys
I love experiences that embrace the limitations of the hardware to create intuitive, joyful moments. Because I find interactions that rely on precise positioning and artificial locomotion frustrating, I challenged myself to use Unity and my Oculus Quest to create a couple of digital toys which use forgiving and natural gestures instead.
Toy #1: Magic Lighter
Full hand tracking is a great VR interface because there’s no tool for the user to learn and adapt to– it makes use of our inherent sense of proprioception to deliver interactions that feel perfectly natural. It falls apart, however, when our sense of touch isn’t engaged when we might expect it to be. I want to find ways to avoid making a user reach out and “touch” something that doesn’t push back, which got me thinking about how the user could interact with their own hands to provide a more complete sensory experience.
Toy #2: Rhythm RPS
VR games can sometimes be difficult to share with folks who don’t have experience using a video game controller. This got me wondering how I could design a game where the act of playing it is a true 1:1 map to its real-life counterpart.
Rock Paper Scissors doesn’t require the player to touch, grab, or manipulate objects — to play, you just raise your hand and mime an object. This made it a great fit, but of course the problem is that playing Rock Paper Scissors against a computer is perhaps the least fun activity imaginable.
However, with Rock, Paper, and Scissors as gesture inputs that most of us are familiar with, and with each corresponding to another as the “right answer,” all I needed was to create a challenge that felt fun and fair even with a computer on the other side.
Spatial Prototyping in 2D
I imagine a future in which relevant digital content is tied to the places we naturally turn for sensory input. In 2019, I used Adobe XD to explore how AR could act as an assistive layer adding helpful information when we need it, rather than a persistent layer that brings the clutter of our smartphones to our field of view.